A complete walkthrough of LBA1 by Mark Hashimoto. The first part was written on 03-01-1995 and only contained the solution for the northen hemisphere, a little while later he added the last part of the game.
This walkthru starts off very explicit for the new players. In general,
talk to every friendly you see and check every planter, black trash can,
and barrel for money & hearts. Use the magic ball from a distance to
kill enemies, Discreet mode lobs the ball. Use the F1, F2, F3, F4 keys to
change modes since this is faster. Some terms used in this walkthru are:
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TALK
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means select Normal mode (F1 key), and use the Action key (Spacebar).
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RUN
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means select Athletic mode (F2 key), and HOLD DOWN the up arrow key.
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JUMP
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means select Athletic mode, and hit Spacebar once.
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HIDE
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means select Discreet mode (F4 key).
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KILL
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means select Aggressive mode (F3 key), and HOLD DOWN Spacebar.
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KILL
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can also mean to throw the magic ball from a safe distance.
Get all the money you can. At one point in the game you will need $200 to
buy a boat.
Tip: You can re-enter any scene such as your house and collect all
the hearts, magic, and money stored in the plants, and cupboards again.
If you enter and leave your house 3 times, you can collect all the
goodies all 3 times! Applies everywhere else in the game!
Select Aggressive mode, wait for guard to arrive. Turn facing guard, hit
Spacebar several times to kill him. Take money. If you missed the
elevator, walk onto it when it re-appears.
Ride elevator till it stops. Select Aggressive mode (F3) and kill guard
on left. Then kill the scientist at right, get key. Walk down stairs,
walk West to locked gate and through gate.
Select Athletic mode (F2), Run straight ahead to red alarm switch. Select
Aggressive mode (F3), face guard, and kill him when he approaches.
Tip: Hit the <Enter> key anytime to center the screen.
Sometimes you cannot see an enemy cuz he is outside the screen, hitting
<Enter> key may help.
Walk East into the room on the right. Stand in front the first 2 lockers
and use the Action key (Spacebar) in Normal mode (F1). Get your I.D. Card
& Holomap. The Holomap tells you where to go next indicated by a red
arrow. Walk behind changing screen to change to white nurse's uniform.
Stand facing each of the 3 lockers and use the Spacebar in Normal mode.
Ignore the nurse in next room.
Walk West to room having stairway. Check all the barrels for hearts and
money. Do NOT go near the White Grobo. Proceed up the stairway and to the
right.
Select Aggressive mode, quickly kill guard next to red alarm button
before he trips alarm. Kill the scientist next, get key, walk East
through locked door.
Once outside, select Normal mode (F1), walk up stairs towards guardhouse.
After his warning, walk behind the guardhouse to the trash pile. Hit
Spacebar to talk to Rabbibunny, select Discreet mode (F4), hit Spacebar
again, this starts animation sequence.
Select Normal mode (F1), use Action key (Spacebar) to check trash, then
talk to Green Grobo. Read posters on wall and write down the clues. There
will be many other dialogue clues from other characters throughout the
game, so write them all down!
Walk East, enter house door, use Action key (Spacebar) in Normal mode to
talk to Rabbibunny. Get money from chest. Also stand in front of
bed-stand to get a heart, exit house.
Walk South to next scene. Walk onto square sewer grating at bottom right
of screen, hit Spacebar once in Normal mode to drop down into sewer. Talk
to Rabbibunny found there. Then keep walking left and along wall at
bottom to the end. Take clover box, you now have an empty box to hold one
extra life. Drop down into sewer, climb up ladder on other side in Normal
mode. Take all mushrooms and check all barrels.
Carefully walk West to very edge, hit F2 key, then hit Spacebar once.
Hopefully you just jumped onto the other side, otherwise walk to ladder,
try again. Walk onto sewer grating, hit Spacebar once in Normal mode to
return to surface.
Head left and follow paved road down to right stairway. Hit F2 key once
and holding down the up-arrow key RUN down the right stairway avoiding
the guard, at the bottom make a U turn to your left and continue running
down the right side of town on the paved road. Continue running SouthWest
down the right side of town. When the paved road ends, walk right onto
the grass, talk to Rabbibunny, then go around the house. You will see
your girlfriend dressed in Pink in that scene.
Talk to her for an animation sequence. Immediately after the dialogue
ends, hit <Esc> key, select QUIT GAME, select Option Menu, select
Saved Games Management, select Copy Saved Game, highlight & hit
<Enter> key on name of your current saved game to copy, type in
MEET WITH GIRLFRIEND hit <Enter> key, then select Return to
Previous, and Return to Previous again. Select Continue Saved Game,
highlight your current saved game NOT the one named MEET WITH GIRLFRIEND,
and continue your previous saved game.
You should be back in your house talking with your girlfriend.
Immediately after she stops talking, select Athletic mode (F2), quickly
run around the girlfriend, run down the stairs and straight through the
doorway, stop, and run to the right side corner to hide. HIDE by
selecting Discreet mode and holding down the Spacebar to crouch down. The
objective is to hide behind a wall, in a corner, from the 2 Grobos. If
this does not work, COPY the saved game named MEET WITH GIRLFRIEND to a
new name such as IN MY HOUSE and continue again using that name. If you
were to continue using MEET WITH GIRLFRIEND then you will lose that saved
game when you are captured again.
After escaping the 2 Grobos, explore your entire house. There are hearts
everywhere in the plants and cupboards. Make sure you get your magic
Tunic & magic Ball from the cupboard behind the drawing table. Also,
in the kitchen, check that plant by the doorway for a key to the cellar.
In the cellar use the Spacebar in Normal mode in front of the barrels to
reveal a secret passage. You CANNOT do anything in the secret room, but
you know how to find it now.
Exit your house by walking into the fireplace. My inventory <Shift>
key is: Holomap, magic ball, magic Tunic, I.D. Card, and clovers. Hitting
<Ctrl> key shows me: full health, 2 clovers (2 extra lives), and 1
empty clover box for one more life when I find one. You can hit the
<Shift> key, select the green clover and hit <Enter> to give
yourself instant full health & full magic at any time. Such as when
just before fighting something.
Once outside, drop down to next level East but not off cliff. Slowly walk
East, observe yellow Rabibunny clone, lob magic ball to kill clone as it
patrols South side of house. Continue walking down East. At bottom, run
past Grobo guarding your house. Run backup along the right side of town
towards the tavern. Talk to everyone there. Go upstairs, turn right at
top of stairway walk to Green Grobo, talk to him, walk to top of stairway
and wait for waiter, talk to waiter, then return to Green Grobo, he will
now tell you about another island. When exiting the tavern check the
plants and nearby black trash can.
Walk to left side of town, then North West, exiting scene. In the next
scene walk NW to the second doorway and enter. Quickly hit F2 and run
straight all the way to back wall, turn around. Ignore the Pharmasist,
throw magic ball at Grobo who appears. After killing Grobo, then kill
Pharmacist. Look for bottle of red syrup and take it (Spacebar in Normal
mode). Check cash register and candy machine for money. Exit Pharmacy.
Again walk SouthWest along left side of town till you see the guard at
guardhouse. Lob magic ball and kill him for more money. Then walk NW thru
corridor.
At next scene, walk halfway up steps, throw magic ball to kill Grobo, get
key, continue walking NW through gate. Turn right, check all barrels.
Talk to sailor, enter building, arrange the boxes on the X's.
Push first crate just forward enough to squeeze around it to the right,
walk NE, then NW, push center crate NW against doorway, walk SW, push
bottom crate NW just enough to squeeze around to the right. Then walk NE
pushing center crate to corner of room. Walk back SW and push bottom
crate only 1 step SW, walk around to back of crate, push it SE against SE
wall, lining it up with walkway, then push it NE all the way to corner.
Walk to third crate top-right of screen, push it just a bit SE.
Walk back to NW side of first crate, push it SE only 1 step, now walk
completely around stone block not the crate to SW side of crate, push it
NE against wall. Walk just to right, push crate NW down walkway to stone
block, walk around and push crate NE against far wall. Walk to right and
push both crates NW to final positions. Talk to the sailor outside and he
will give you a ferry ticket. Later he will sell you ferry tickets for 5
Kashes.
Walk East up the dock, give ticket to boat Captain, then walk onto boat.
Inventory currently has bottle of red syrup added to previous items.
Boat takes you to Principal Island. Check all barrels for money. Walk
East down dock, turn right, select Athletic mode, then just run past
Green Guard and Yellow Rabbibunny clone. Run and zig-zag if possible.
In next scene run all the way West and exit the West side of screen to
Town. Walk slowly right and kill the Yellow Rabbibunny clone with magic
ball. Just keep throwing and hitting him. Killing him proves your are a
friend, then all the other friendlys will talk to you.
Walk near where you entered scene, enter house there, talk to Rabbibunny
lady, search her house and watch her TV. Exit holuse, walk West.
Talk to Rabbibunny at corner. He will show you the way around town.
Follow him. At friend's house use <Spacebar> in Normal mode in
front of sink, then do same in front of secret passage. You will
re-appear in store, talk to Grobo, exit store, go to the locked gate on
your right, he will follow and give you the key. Avoid the White Grobos.
Walk through gate, then to the left, enter the shop displaying a green
gas can above the door, buy gas for 30 Kashes and a meca-penquin. Exit
store, walk NW to tavern, enter tavern, talk to all 3 characters there.
Note how they complain about the water and a new location appears on you
Holomap. Exit Tavern.
Now talk to the lone Rabbibunny lady. follow behind her, stop in front
the statue, wait till the White Grobo leaves, then go left up the stairs,
at the top of stairs go right, then up the stairway, use Action key in
Normal mode on the square grating. Talk to round guy, you now have
Port-Belooga on your Holomap and a friend there who will help laters. Get
money from chest, walk downstairs, check for stuffs, exit room.
Use Discreet mode after Green Grobo leaves area to get to Rabbibunny lady
again, have her distract the White Grobo again then quickly walk to the
brown wooden bench and hit F4 to hide from Green Grobo. When White Grobo
leaves, follow him to leave area. Then go down SE stairway, walk SW to
corner where lone Rabbibunny is standing, continue walking SW to next
scene.
Walk SW, enter house, talk to lady. Note what she says about clover box
on island. Get all the money in her house and check plant outside too.
Walk West along paved road. Kill the guard, take motorcycle to water-
tower. Walk up the stairways, use Action key in Normal mode on square
door. Drop down passage. Take the mushrooms, check the barrels, read the
sign, then pour the red syrup in water. You're done, BUT, climb
completely out of room, then drop back down into it repeatedly to get
more money from the mushrooms! Take motorcycle back, RUN past guard,
enter the lady's house again to get more money.
Inventory: added empty syrup bottle, meca-penquin, and 8 gas. I left the
water-tower with 133 Kashes, 3 clovers, and full health.
Exit scene and RUN NE completely through next scene. Then continue
running NE, staying on the paved road, make a sharp right past the 2
guards in the bunker. Continue running right, past the other 2 guards,
stop at sign.
Walk NE, check the flowers and trash cans. You should now be at the
top-right of screen at the top-right corner of Principal Island. The
stairway leads to the Library, enter Library.
Inside the Library, ignore the Librarian he's a snitch. There are 4
characters to talk to:
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Green Grobo
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tells of Hamalayi Mountains & Rebels, puts them on Holomap.
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Round Yellow Guy
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tells of pulling middle & right levers to solve puzzles.
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Sitting Rabbibunny
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tells of statues without pedestals hiding something.
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Walking Rabbibunny
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talk to him, then follow, he unlocks room. Read book, this puts White
Leaf Desert on Holomap.
For laters, one needs 200 Kashes to buy a boat. Killing the Librarian and
robbing the cash register is the fastest way to get money. Just kill the
Librarian then exit the Library, re-enter and kill him again. Try
Aggressive mode, if he trips the alarm, position yourself so the desk
& lamp are between you and the green guard. You can then lob magic
ball over and kill guard easily. I left the Library with 251 Kashes.
Walk SW, exit to next scene. Hit F2, run SW, stop near green guard in
trench, kill him with magic ball. Jump into trench, run back NE to end of
trench. Hit F1, talk to prisoner. He tells you to see his brother on
Proxima Island and gives a password.
Hit F2, run back through trench, kill yellow Rabbibunny clone and green
guard at machine gun, climb out using ladder, try to run left, then left
again away from fort. You cannot enter fort at this time.
Keep running left, back to the paved road on the right side of fort, and
back the way you first entered scene. Exit scene at top of screen back on
road leading to Library. You have now done everything needed on Principal
Island.
Now to leave Principal Island for Port-Belooga. Head for the top-
leftmost corner of Principal Isle, this is the scene having those 2 green
guards in the covered bunker. From the paved road near Library, note the
sleeping guard. Wait until the other guard goes over and wakes him up,
that's your chance to run NW on paved road. Exit and continue running
past 2 guards in bunker while making a sharp left turn. Do not leave this
scene. Near the bottom of paved road, walk onto the grass heading NW and
stop between the 2 wooden posts. Watch for that yellow Rabbibunny clone,
jump over sandbags, run straight NE along right side of statue, and along
right side of 3 outhouses, to opening in wall. Walk into enclosure and
take green cart to Port-Belooga.
On Port-Belooga, talk to the small round guy (will sell a boat laters),
then walk up the dock and talk to fisherman. He'll take you to White Leaf
Desert.
At White Leaf Desert, Jump across stones to the right, then South.
Generally, position yourself at the edge of the stone you're jumping from
and aim for the center of stone you're jumping to. Note the pattern of
the bullets and stand between them. Hit <Enter> to center screen.
Run to right of machine gun, along left side of tents, kill guard for key
to enclosure having the 3 wagons. Enter enclosure, walk straight SE, talk
to man in desert, then jump into round ventilation shaft. Face SE, run to
edge, jump to nearest column. Jump columns to right, then jump over
spikes, get money in vase, ignore bouncing ball, go down stairway and up
other side. Don't touch levers, yet! Walk around to the left. Continue
walking, down steps and up the other side. Drop down inner enclosure,
walk around right and flip lever, note moving elevator. At top of stairs,
run straight to barrel, then run just into corridor on left. In Athletic
mode still, edge forward, when you hear log rolling down, run backwards
and around SW corner.
Walk back into corridor and flip both white levers. Run around barrel and
through opened gate. Stand just to left of the row of spikes. Run
diagonally to end of stones immediately after blue poles start left.
Stand at end of stones, hit F1 and walk against wall. Hit F2 and
generally run SW to corner when yellow ball sequence pauses. Ignore
barrels and vases here. Up the stairs is the statue. Push it East, then
drop it down, push it SW, then NW around fence onto elevator plate. Jump
over wall, flip white lever.
Then walk back up stairway, walk around to the right. Then jump on top of
right wall of stairway. Walk SE along top, a bit NE, then jump across to
top of SE wall. Walk NE along top and jump to NE wall. Drop down and flip
other white lever. Walk up to moved statue, push it SE onto second
elevator plate. Try to position statue on SW corner of plate, then lob
magic ball at skeletons. Discreet mode kills nearest skeleton. Normal
mode kills far skeleton. Walk down flip lever. Walk to statue, walk
behind statue onto elevator plate. Push statue and onto pedestal and
retreat quickly avoiding yellow balls. Exit through opened door to second
half of Bu.
Select Athletic mode, run down along top walkway, down stairs and stop at
the bottom corner of edge. Jump to bottom row of tiles to escape log.
Sometimes if you are too close to inner edge of tiles the log still gets
you. Keep trying, if you fall to lower level, quit game and restart,
lower level is dead end!
Walk along edge, jump to other side, run East, flip white lever. Walk
East avoiding dark colored tiles and openings. Lob ball to kill skeleton.
Run past blue pole, keeping on right side. Inch close to stairway, run up
stairs after 4th ball. White levers on post should be in down position.
Walk around right and through gate.
Walk up left stairway, walk along top of wall to switch (lever) post. Lob
magic ball at switch in Discreet mode. Jump onto elevator plate, use
<Spacebar> in Normal mode to flip switch again. Jump to opposite
wall, walk to second switch pole, F4, lob magic ball, get on plate,
<Spacebar> again. Walk off plate, walk SW till end of wall, jump
across to top of bottom wall, walk East. Walk to NE around corner, flip
switch. Walk down stairs, drop down.
Quickly walk South to avoid rock. Ignore blue magic bottle and
passageway. Walk only along bottom of room, head SE to 3 switch poles.
Flip only the middle and right switches! Then walk only West away from
switch poles. Approach first elevator plate from left side only. Jump on
and up other 2 plates to upper level. Push statue onto topmost plate,
then push down to other 2 plates. At bottom, push statue onto pedestal to
open door.
Walk down corridor, stop just before corridor opens into room. Lob magic
ball into room to kill both skeletons. Get Bu book and read wall. Then
exit South. Talk to man in desert, and talk to horse.
Exit desert, head back to the boat the same way you came. Take boat back
to Principal Island (actually Port-Belooga), so you can buy the guy's
boat. At Port-Belooga, talk to that small round guy, follow him, and he
will sell you a yellow catamaran. Take it to Proxima Island.
Inventory: Holomap, Tunic, magic ball, Book of Bu, I.D. Card, meca-
penquin, empty bottle, 7 (voyages) gas. 84 Kashes and no clovers.
On Proxima, keep checking all trash cans, barrels, and planters. Walk
right, down paved road, buy Hair Dryer from salesman in grey suit. Walk
back to boat dock. Walk West to next scene. Walk NW into Inventor's house
and exchange Hair Dryer for Proto-pack. Exit Inventor's house.
Walk NE, and attempt to enter chained house. A Grobo will appear, run
away around him up the stairs. He will patrol house, so just lob magic
ball down and kill him. Enter house, talk to Rabbibunny, give password,
get Red Card.
Exit scene back to boat dock. Enter gate near dock, buy more gas in
store. Then walk NW and enter second house. Grobo will give you Digital
Keypad for use in Teleportation Center so make mental note of this. :-)
Return to boat dock, walk East, down the paved walkway. Walk North to
door on left and use Red Card to open. Enter Museum, locate square
grating, use <Spacebar> in Normal mode to setup grating for laters.
Walk down through sewer, climb up other side, exit sewer on other
grating. In building, first kill guard in white, then talk to Green
Grobo. Flip Red Alarm Lever to evacuate Museum. Return to Museum through
the sewer gratings you just set up. In darkened Museum, put on
Proto-Pack, <Shift>, select Proto-pack, hit <Enter>, hold
down up arrow key and head East towards door. Do not stop to put your
feet down, cuz the floor is alarmed. North of doorway, stop on pedestal,
take Pirate Flag, hit <Ctrl>, hit <Spacebar>, put on
Proto-Pack again. Fly East then up stairs. Work your way West avoiding
the robots. Find the treasure chest, get Golden Key. Exit Museum same
way.
Exit sewer and building. Try killing that sleeping guard to get 4 Kashes.
Return to boat dock checking all barrels and trash cans along the way.
You're done for now on Proxima. Take yellow catamaran to Citadel Isle to
use Golden Key in basement under your house.
At Citadel Island, walk to West end of dock. Jump onto ledge on left side
of cliff face. Walk around ledge and jump onto beach. Walk into cave, up
to door on left, use Golden Key, enter room, take Gawley's Horn &
Sendell's Medallion. Walk to Seal of Sendell on East wall, blow horn in
front of Seal. Take clover. Read writing on West wall. Check everywhere
for hearts & magic. Return to boat dock.
Take catamaran back to Proxima Island. Buy hearts at the store if your
health is low. Walk all the way East, up stairs, head NE first. Always
run quickly past yellow Rabbibunny clone without bumping into him. Take
green cart to Marked Stone. Blow Gawley's Horn on Seal of Sendell, enter
passage, read Stone, get password for Eclipse Stone. Return to green
cart.
Take cart back to Proxima. Run straight SW past clone up to motorcycle.
Take motorcycle to Eclipse Stone, read Stone, get Magic Flute, get
password for Marked Stone. Return to Proxima. Run NE back to green cart.
At the Marked Stone give the password. Get enough health & magic, use
<Ctrl> key to check health & magic bars.
You have done everything on Proxima Island. Return to boat dock. Take
catamaran to White Leaf Desert to blow horn at Seal of Sendell there.
Inventory: Holomap, Tunic, Red Card, Proto-Pack, Pirate flag, Golden Key,
Digital Keypad, magic ball, Book of Bu, Twinsen's I.D. Card,
meca-penquin, empty bottle, 12 voyages gas, Sendell's Medallion, Gawley's
Horn, and 3 clovers.
At White Leaf Desert, watch out for guard at outhouse! Kill the guard at
the gate to get key again. Look for Seal of Sendell behind rocks just
North after entering desert. Blow Gawley's Horn on Seal, enter passage,
catch Elf, get Blue Card, exit maze. Return to catamaran.
At yellow catamaran, use Black Pirate Flag, it will appear on rear of
catamaran. Take catamaran to Rebellion Island.
At Rebellion Isle, talk to lone Soldier there. He tells you where &
who to see. Run SW to end of island, then NW, jump into trench. Talk to
soldier, offers his buggy. Exit trench by jumping on sandbags & box.
Walk SW to buggy, take buggy to Rebel Camp.
At Rebel Camp, head NE, talk to small round robot. Says to help rescue
captured Leader in Hamalayi Fort guarding pass to Northern Hemisphere.
Return in buggy, walk North along West side of island, meet with Soldier.
He explains battle plan of mission. Walk onto transport.
At landing, run SW avoiding the mines. Kill the 2 guards at bottom left
of screen. Walk SW in same scene and climb up sandbags & barrels to
snow ledge along left side. Walk NE along snow ledge and destroy Radio
Antenna at end. Drop down and kill guard.
Follow Soldier NE into next scene. Run straight through, don't have to
kill everything cuz not coming back this way !
In scene having parked Blue Tank on left, kill both guards in scene.
Allow Soldier to take the tank. Soldier will then drive tank rest of the
way, so get into tank !
At Fort, it is easier to kill first yellow Rabbibunny clone with magic
ball. Then use meca-penquin on the second guarding door. Observe that
Rabbibunny clone, and when clear, run in front of door facing East,
release meca-penquin, (<Shift> key, select meca-penquin, hit
<Enter> key), then run back down steps. After killing clone, take
key, enter Fort.
Use a clover for maximum health & magic. Take out 2 guards up the
stairway first by running up to them and throwing magic ball. Take keys,
but ignore doors. Walk back and just lob magic ball down from stairs to
kill scientist and clone. Get the key from locker there. Check for
hearts. Ignore 2 locked doors on right side.
Enter locked door on left. Carefully observe Red Grobo, wait till he
leaves, then unlock door. Kill Green Grobo. In next room, release Rebel
Leader, listen to what he says. Slowly approach last room, lob magic ball
in to kill last Red Grobo. Then leave through square passage door at end
of room. (Spacebar in Normal mode)
Congratulations ! You just completed the Southern Hemisphere of
Relentless !
Inventory: Holomap, Tunic, Red Card, Blue Card, Proto-Pack, Golden Key,
Digital Keypad, magic ball, Book of Bu, Twinsen's I.D. Card, empty
bottle, 7 voyages gas, magic Flute, Sendell's Medallion, Gawley's Horn,
and a Snowboard. Also, 47 Kashes and 1 clover.
A general hint is to always play with maximum health & magic if
possible by using a clover. You can always get extra clovers by talking
to that Rabbibunny in the Rabbibunny Village, or by jumping to the
iceberg located South and just behind the lone soldier on Hamalayi after
landing by catamaran.
Also, when using the sword, use the Alt key, not the Spacebar to fight.
At the top of the ski lift, walk between any 2 same colored flags. At the
bottom, walk East to the edge, then North till you come to the exit to
the Rabbibunny Village. Talk to all 3 Rabbibunnies before leaving. One
will dig a hole for you to the military base.
Jump off the ledge, kill the marching guard, walk SouthEast, talk to the
Sailor at the dock. Then walk slowly North and kill the Red Grobo at a
distance by throwing magic ball and take his key.
Enter building. Talk to Green Grobo, he will startup the subway car for
you, so wait on the South side of that subway car till he opens the gate
for you, then just walk to the car. Do NOT follow the Green Grobo!
After the ride, ignore the small clone robot, walk to your right when he
passes. Using discreet mode, observe the walking guard wearing white. You
must then run past him between the red alarm button and kill him before
he reaches it. Then walk to the stairs, observe the Rabbibunny clone and
kill him by lobbing the magic ball. Walk up the stairs and proceed to the
left side. Use magic ball to kill scientist & all 4 mutant parts.
Head left in discreet mode, position yourself just behind the 2 barrels,
then lob your magic ball to kill guard ahead in white. Keep trying, this
works, or just move a little bit to the left. After killing the guard,
throw magic ball in the pit to kill both bouncing clones.
Then walk back, straight thru the empty mutant room and to the left being
careful NOT to fall off the walkway, then right to the control room.
Discreetly kill the guard in white at the control room. I moved all three
levers up, worked for me! Exit and find your way back to the subway
car.
(It may be easier to jump down off the walkway just outside the control
room and head forward and to the left, but I never tried this.)
Anyways, fight the clones again and hope they don't trip the alarm.
At the subway car, head left, kill the clone robot, then go forward and
stop to the left of the bottom of the stairs. A mutant crab will appear,
throw your magic ball to kill it. Ignore the Red and Green Grobos and
head forward and to the left. Take the green cart back to the Rabbibunny
Village.
Talk to all 3 Rabbibunnies again. One will always give you a green clover
after doing a flip. Another will open the Carrot Door for you now so
follow him.
Go through the Carrot Door. Head left, kill the guard to get the key. Go
through the locked gate, kill all 3 guards. (I lob the magic ball, but
for the stairway guard, run right up to him and be Aggressive.) Then, you
may climb to the top of the bunker to get a looksee around, note the
guard across the way.
Run across the bridge along the right side, careful not to fall off and
use blue card to open gate. Run towards the top-right corner of screen,
and kill marching guard there for key. Select a clover for maximum health
now.
Observe Red Grobo marching below right, and walk to bottom-right of
screen. Jump down and open gate when Red Grobo is at other end, then
quickly climb back up. Then lob magic ball in discreet mode at Red Grobo
as he marches by & turns around. After killing Red Grobo, jump down,
walk to end of dock, then turn left.
(Do not take airboat yet!) You are now at Clear Water Lake, select &
use magic flute there.
Take airboat to Tippett. Talk to clone and Green Grobo. Walk to the
barrel, up the stairs, and buy a meca-penquin and more gas. Walk across
bridge and talk to Funky Guy. Buy all his information.
Tip: Use the meca-penquin on the Red Grobos and Yellow Rabbibunny
clones. Very effective and easy! To use: quickly face a Red Grobo, hit
the <shift> key, select the meca-penquin, hit <Enter> and run
backwards fast! Remember to get another at any store!
Then walk West till you come to the fisherman. Talk to fisherman and he
will catch you something. Take center walkway on way back. Enter locked
gate, walk slowly forward keep on the right. Throw ball at the 2
elephants, you just need to kill 1 elephant, the other will run away
towards gate so don't get in his way! Walk into cafe. Talk to entertainer
on stage. Then talk to bartender. Take airboat to Hamalayi so you can get
back to White Leaf Desert and exchange your magic flute for the desert
guy's guitar.
At Hamalayi, walk left, go through the Carrot Door. Head for the hole
that puts you back at the Military Base. Talk to that Rabbibunny first if
you need an extra clover. Drop down the hole, staying on the ledge, walk
to the left, kill the guard, then walk left to the end of the ledge. Drop
down on the left side of the fence. Run left past the machine guns and
head for the bottom left of the screen again. Keep heading left in the
next screen too until you reach your yellow catamaran.
NOTE: On the yellow catamaran screen, if you need 3 extra clovers,
you can always jump to the iceberg located just South of that lone
Rabbibunny soldier. Carefully walk behind him, then jump to that tiny
iceberg, use the Action key on the barrels.
Take yellow catamaran to White Leaf Desert to trade for guitar. Be
careful, there's now a guard who comes out shooting from the outhouse.
And a tank has been added. Exchange your magic flute with the man-in-the-
desert's guitar.
Take yellow catamaran to Principal Island to get architect's plans in
fort since you are already in the Southern Hemisphere again. Once on
Principal Island, buy a meca-penquin if you don't have one. Then attack
the fort from the front left side. Run up to the green guard in the
trench on the LEFT side and quickly kill him with the magic ball. Jump
into the trench, walk right and climb out when you see the ladder. Simply
walk and go up the stairway without shooting at anything else. Walk left
and use the Red Card to open the gate. Then run just past the open gate,
then stop facing both Red Grobos, release the meca-penquin, then walk
backwards behind the safety of the gate pillar. The meca- penquin should
kill both Red Grobos. Use the Blue Card on the next gate. Standing at the
entrance to that gate, lob the magic ball to kill the yellow Rabbibunny
clone, and the White Grobo which appears after.
Get the key and enter FunFrock's fort carefully. Throw the magic ball
twice immediately at the guard in white before he trips the alarm. Head
left, then down to the RIGHT side of screen first, kill the second guy in
white for his key, then walk back over to the LEFT side of screen. Kill
the yellow Rabbibunny clone, walk down, open the door to FunFrock's
office.
Then simply stand and lob the magic ball at the Green Grobo. Doc will run
away, and the Green Grobo is killed. Talk to the Sailor in the jail cell.
Use his key on the safe. You get a magic sword and read the note in the
safe carefully. Walk back up the stairs and go down the stairs on the
other side, open the jail cell, talk to the Rabbibunny, he knows a secret
way out.
Return to the Green Cart. Take your yellow catamaran to Citadel Island.
Talk to that Rabbibunny running around just outside your home. Have to
catch him first tho. Follow him to his house. Talk to him inside and
carefully note what he says. Take his I.D. Pass to enter the
Teleportation Center later.
For fun, (not required to finish), go to the Tavern, defeat the Red Grobo
outside and a Green Grobo inside. Then use his key on the locked tavern
cellar door. This gets you lives, magic, and an extra clover box.
Get all the way back to Tippett Island in the Northern Hemisphere. On the
way, get 3 clovers on that iceberg when landing at Hamalayi.
On Tippett Island, buy a meca-penquin if you don't have one also life
& magic. Head for the cafe. Get past the 2 elephant thieves. Give the
guitar to the entertainer on stage. Talk to the bartender and he will
reveal the secret passage to the basement at the bottom right of screen.
In the basement, kill the green blob, then walk to very edge of stairs
near the right corner. The crab should pinch you, then it will pause,
that's your chance to run onto it's back. Ride around on the crab's back
several times for timing purposes, the as it nears the right stairway on
the other side. Jump off onto the stairway in athletic mode.
Kill the mantis in the next screen. Climb the ladder, drop down the hole
to find the key. Climb ladder again and go through gate. In athletic
mode, run past the snakes, down stairway, to ladder. Climb ladder, find
flying dragon, talk to dragon. Then go to Fortress Island, talk to both
Rabbibunnies there.
One says to get the Architect's plans, but you have already been "told"
them. Just go directly to Brundle Island and use the Architect's I.D. to
get in. After you destroy the Teleportation Center, that Rabbibunny will
still dig a hole for you at Fortress Island.
Go directly to Brundle Isle, give the Architect's I.D. Card to the guard.
Enter through the gate, head towards the left side of the building and
talk to the Rabbibunny found there. He tells an odd tale. Climb the
ladder on the building and walk forward to the painted wall. A Seal
should appear, blow Gawley's Horn and a hole will appear. Enter the
Teleportaion Center.
Kill the Red Grobo on the right using the meca-penquin released on the
stairs and get his key. Creep up to the guard in white and lob the magic
ball to kill him before he sets off the alarm. You do not have to enter
the enclosed area.
Then go to the top right of screen. Use digital keypad on the door. Get
another meca-penquin for use on the yellow Rabbibunny clone in the
tape-deck room.
Walk to the room having the tape decks. I released the meca-penquin near
the second tape-deck. The yellow Rabbibunny tends to find it and goes
crazy giving you a chance to lob magic balls at him! Kill that Rabbibunny
Clone, this one's a little smart and tricky. Walk down the hallway, go to
the left, use the Action key in Normal mode on the first barrel to get
the key to the locked door. Select and use a clover for maximum health
and magic. After entering the locked door, RUN straight down the hallway
up to the Rabbibunny Clone, quickly select & use the sword, select
Aggressive mode, then attack the clone pressing the Alt key. Then you
must kill the scientist who is pressing the button to call more clones!
Then go after whatever other clones appear there.
Then using the sword, destroy the red switches for every clone machine
along the left side. Then go down the stairway, kill the scientist, then
destroy the main Teleportation console.
Exit the Teleportation Center by jumping out through the broken wall at
the bottom right of the screen nearest the FunFrock statue. Walk to the
left behind the statue and drop down. The Center should now be empty and
dead. Take the dragon to Fortress Island.
Meet with the Rabbibunnies there. One will now dig a hole for you to
enter the fortress after you kill the guards and tank. Tip: lob magic
balls over the locked gate to kill the tank, before opening the gate.
Open the locked gate, then look for and follow that Rabbibunny who will
dig a hole. Enter the hole and observe the pattern of the volcano things.
Run straight ahead, jump up to the next level, then select & use your
sword. Jump to the next level, select Aggressive mode, and use the Alt
key to battle the monster.
Select Athletic mode, jump to the top-left corner and take the mushroom
& key. Walk down to the top-right corner of screen, read the sign,
then turn the wheel water valve in Normal mode, Action key. This will
drain the pool in the next screen. Climb the ladder just to the left of
the sign. If the pool is not drained, then go back and turn the wheel
some more! (Quite a few times, Whew!)
Drop down into drained pool, select & use a clover for maximum
health. Select & use sword, select Aggressive mode. Remember to use
Alt key, not the Spacebar. Walk towards right of pool. Kill both flying
Grobos who attack. Climb ladder at right corner of pool. Walk right, kill
guard, get key and release Girlfriend Clone. Listen to sequence.
Escape from prison same as before. Once through locked gate, select &
use sword, select Aggressive mode, kill Girlfriend Clone, use key on door
to right. Get inventory from locker. Walk through corridor exit at top of
screen. Ignore sewer grating! Once inside clone room, do NOT disturb the
clones! Walk to rear left corner of room. Blow Gawley's Horn in front of
Seal of Sendel. Enter wall, read Stone, then select & use Clear Water
on Stone.
After sequence, walk towards top of screen around all the wreakage. Exit
through top of screen, and run around tractor towards construction
worker. Kill construction worker, get and use key on gate. THEN, RUN
STRAIGHT UP THE MIDDLE FOLLOWING THEM TRUCK TRACKS, THROUGH ALL
CONSTRUCTION SCENES TILL END OF ISLAND. DO NOT STOP TO KILL ANYTHING.
(There are mushrooms for extra life around tho.)
At end of the island, walk to left, talk to Green Grobo, get and use his
key on the nearby tractor.
After animation sequence, run right, jump up to next level, run left,
kill worker with jackhammer. Run just past the pile of bricks, jump up to
next level. When yellow tractor leaves, run up to the 2 wooden blocks,
jump to top block if possible up to next level. Walk to right corner,
wait for tractor, run around it to very end of road to the far right,
drop down to escape tractor. Kill the worker to get key. Drop all the way
down to lower level. Walk left along the bottom, then kill worker at
locked gate. Go through gate, select & use sword, select Aggressive
mode, slowly walk towards stone mountain. A worker will suddenly appear
behind you. Kill him, then select Discreet mode and lob magic balls at
the other 2 workers. To the left of the small pile of rocks, is a ladder
on the stone mountain. It's hard to see if you have a dim monitor, turn
up the brightness. Climb up to the top.
Select & use the sword, select Aggressive mode. Fight Dr. FunFrock.
Then jump up to where your real girlfriend is waiting. Blow Gawley's Horn
on Seal, then drop down.
Immediately after falling, select & use a green clover for maximum
health & magic. Make sure you select your sword, and Aggressive mode
and be ready to battle the Doc again!
That's all folks! Very creative game!
by Mark Hashimoto 71501,2733
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