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Bad news first;
Ubisofts Treasure Hunter Institute beta has stopped with no plans at the moment to continue development or release it as a full game.
The unique puzzle/explore-em-up was co-created by the creators of LBA and had a strong focus on user generated content in vast explorable landscapes. Its truly a shame to see it ended.
And now some good news;
Alone In The Dark is now available to buy on GoG.com. Made by the core team behind LBA, this game almost single handedly invented the survival horror genre.

GOG has put together a nice bundle of the game,soundtrack and sequels, made it all work on XP/Vista/W7 and is selling it for $6;
http://www.gog.com/en/gamecard/alone_in_the_dark
To go with its release they have also interviewed the creator - the man also behind LBA;
http://www.gog.com/en/news/alone_in_...tive_and_qanda
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The ever-rising Little Worlds Studio's has just released two more games.
Their first, Survivium, is a strategy coding game where you program virus's to try to dominate a grid. A bit like a more elaborate and competitive "Conway's Game Of Life", or a much more accessible form of "Code War", the game lets you play though a series of standalone missions, as well as compete head to head with others around the world. You can also just experiment by pitting your own coded virus's against eachother - which is pretty interesting in itself!

Like, Colour Cross, its free to play, but paid for by additional content you can buy.
You can play on facebook here;
http://apps.facebook.com/survivium/?...kmarks&count=0
- and its also avaliable on iPhones.
Also, did I mention Survivum comes from the mind of Fredric Raynal? Some people here might have heard of him....
Next up is Lords Of Dynasty, a strategic MMO;
http://www.lordsofdynasty.com/
A adapation of the japanease best saleing game "http://www.3gokushi.jp/", currently its only avaliable in french, but there is a free beta for the next month.
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Treasure Hunter Institute (a online puzzle exploration game with the brains behind LBA involved in its creation) has a special Holiday-themed set of quests up at the moment;
- Helping Santa
- Santa’s Little Errand
- Christmas Cache
- Santa Quiz
- Christmas Figures
The Beta is still free to sign up for, and the games getting better all the time 
http://thi-dev.ubi.com/index/closedbeta
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By Preset (not verified) at 2010-10-25 01:29
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http://ludoid.fr/ludographie.htm
THI is an on-line adventure game currently being developed by Ubisoft. It is aimed to challenge your mind with puzzles and riddles combining brain power with orientation skills in a 3D world. While not focusing on a linear story progression, it provides many quests tailored to appeal to a wide range of players and promotes user content creation.
Join THI in the Beta phase and experience the game first-hand by playing the quests and maybe even creating some of your own. Providing feedback and suggestions to the development team is appreciated. Thanks!
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Little Worlds Studio has released a sequel to its addictive puzzle game Colour Cross for PC:
Its already got a number of good reviews even in the official Nintendo magazine!
They have also recently launched Colour Cross online, available ver facebook;
http://apps.facebook.com/color_cross/
It has some pretty innovative features, especially the treasure-hunting mode, and is well worth checking out.
An iPhone/iPad version is in the works too, so you can be sure to get your colour cross fix whatever platforms you have 
---
Speaking of iPad, they have also released a game on the platform called 'Splash Duel HD' . Its a like a mix of arkanoid/Pong(/or Popcorn!)

Theres a trailer here. ---
Finally, as if Little Worlds Studio hasn't been busy enough with all this, the beta of their "Cosmicrew" game is still going strong, and needs more pilots;
Cosmicrew can be played solo, but really is made for collaborative multiplayer, so please hang around online and team up with others 
You can give feedback for any of these games in this thread;
http://forum.magicball.net/showthrea...074#post397074
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As you may know, Frederick Raynal has been working on a still unknown game at Ubisoft for the past few years. A few days ago I was near Ubisoft Montpellier so I decided to give Fred a visit. While being there Fred unveiled some details about the upcoming game.
Quote:
Originally Posted by Frederick Raynal (paraphrased)
The game is a spiritual sequel to Time Commando.
It is set in an alternate galaxy, where the player has to travel through various dimensions. Each dimension offers a unique world with a lot of different enemies and fighting styles. We really tried to give each of the seven dimensions its own unique atmosphere. Things you learned and did in one dimension do not really apply to the next dimension. So it is like 7 different games with an overarching story.
Part of the game is to learn the the fighting styles and techniques of each dimension. This is done by solving puzzles and interacting with characters you encounter. But the focus is mostly on action and not puzzle solving. You don't have to expect puzzles like you'd find in traditional adventure games.
The game world is much more open and non-linear than it was in Time Commando. The player doesn't walk a single path, but can roam free through towns and buildings for part of the time.
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Fred couldn't show me the game. But he did show me some concept art for a few dimensions, it looked awesome. Ubisoft is going to put out a press release within a few days, until then I cannot reveal any other information. But I can tell you that the game is still set for a 2010 release, and will ship for PS3, XBox360 and PC.
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By xesf at 2010-01-26 00:25
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Update 13.02.2010:
- See post #29 for last update.
Hey guys,
Here's the first beta version of Prequengine (the TwinEngine based engine for LBA Prequel and all modification games).
Since this is still a beta version, there's still a lot of things to be done and to implement and also you should get some bugs while playing.
I would need your help to test this engine, like we all did with LbaWin .
So, please, if you find any bug/crash etc., please report at http://code.google.com/p/prequengine/issues/list
This version only work for 1 single SavedGame named S9999.LBA (inside Save folder). So choosing "New game" will create a new saved game and "Continue game" will continue this S9999.LBA saved game.
Only a windows version is available now. I will try to make some linux package later. Anyway, the source is available to public and anyone can compile it under linux.
I've attached the download and it contains:
save\\
AUTHORS
COPYING
lba.cfg
midi_mi_win.hqr
prequengine_v0.1.0.exe
README
SDL.dll
SDL_mixer.dll
Don't forget to put this in main LBA folder like you do with LbaWin.
I'm waiting all your feedbacks.
Edited: I attached a new file. Now the zip file don't include any saved game that can cause a override in the previous saved games.
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